As a self-taught artist who enjoys sharing her paranormal experiences through illustration and comedic storytelling. She began her art career by painting large scale black-light installments while she pursued a degree in traditional art. In 2004, she narrowed in on a new path by studying animation and video game design. Since 2005, she has worked on many projects ranging from animation for medical research to 3D modeling and character design for educational video games. In 2009, she had her first exposure to the comic book realm as an aid to a Marvel artist illustrating a well known comic series.
Currently, she is an instructor at a North Texas community college where she teaches character art and video game design. When Jacqueline is not in the classroom she is writing and illustrating her own graphic novel and serving as a creative consultant for local artists and start-ups. In addition, she finds great enjoyment in learning about others’ culture and history through their cuisine. She enjoys spending her spare time in nature with her husband, four cats and dog.
About Jacqueline (Jackie)
Past Projects
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Illustrations created for “Community markets and entrepreneurship: A primer.”
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Unpublished role playing guide book written by the late Jenell Jaquays. (2023)
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Graphic novel created by Corey Goode. Script written by Richard Ashley Hamilton. Art team: David Kalbeitzer, Steve Cefalo, Jacqueline Glatz, Ulises Carpintero, and Clem Robins. (2022)
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Web and mobile friendly adult reading game. Created by People For Words in collaboration with the SMU-LIFT team from 2016 to 2019. In 2018, the game won the grand prize for the Barbara Bush Foundation Adult Literacy XPRIZE competition.